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When REX revealed Sky Force 3D back in 2016, it was one of the most talked about products at the time. The trailer showcased just how far their technology had come and what they could inject into the sim. The video and detail that followed demonstrated that REX were ready to make the weather in the sim both look and feel realistic, with the promise of tornados, fully 3D clouds and a weather engine that would revolutionise the way we interacted with the sky. Fast forward to 2018 and REX has finally released this long anticipated product. Installation and User Interface REX Sky Force 3D contains 20GB worth of photo-based environmental textures, but the team has managed to compress it down into a 4.6GB download. For many, this is still a significant amount of bandwidth, but REX has integrated their fantastic download system to help you along the way.
You input your serial number, your details and select how you want to download. The automatic system will download any extra data as and when it’s needed. It worked really well and 15 minutes later, everything was ready to go. Two more serial and detail entry forms later, REX Sky Force 3D was up and running on my system. The clean looking and dark-styled dashboard prompted me to enter a few key details about my favourite airport, what settings I want to use and if I’d like to install some of the community themes. Moving around the user interface is pretty simple, with each icon representing its associated section.
At the bottom of each page is a useful ‘help’ button, which when pushed will bring up an overlay to assist you with what each of the options are and what each section does. Fortunately, I didn’t need use this very often as most of the set-up was self-explanatory. Cycling through each page and you’ll see you’re able to look at the 3D cloud models, the environment, an interactive map, PTA integration and more.
All of this is accessible at any time using the left-side navigation bar. The first section I wanted to find out more about was the 3D cloud system.
After all, this is a key highlight of the product. I was presented with a range of options. Some of these were quite obvious, such as enhanced overcast cloud basesand tornado/funnel. However, some were less so. For example in the ‘Alto’ section, there were various 3D model options for these types of clouds.
For those less knowledgeable on cloud types I feel some visual clues or guides would be helpful. On top of that, there was very little detail in the manual about this element. This struck me as odd considering the importance of this section. Furthermore, this section allows you to adjust whether you have real-time sync mode turned on. Once you’ve selected your options, you can install over 1,500 weather models into the sim.
I don’t know how, but the process is extremely fast – which is the same when importing environmental textures as well. Within the environment tab, you are able to refine the way your sim looks. Everything from 3D cloud types to the moon textures can be adjusted here. You’ll be able to select from 22 different 3D cloud textures, 20 cirro-type clouds, and over 100 different sky textures. There’s a huge range on offer and it’s presented well in the user-interface. You can also choose whether you want your sky textures to be static or use the 10-day in-sim cycle.
This will make the sim feel more dynamic and vary the look of the atmosphere each time you fly. It’s great to see options available, either way. Once you’ve installed the environmental textures into the sim, you will notice how fast they load. It will also save to your PC so you can come back to the set again if you make any adjustments you regret later on. Furthermore, whether it’s your favourite YouTuber, best friend or a complete stranger, you can search the vast community section for a theme of your choice. Download and installing takes little time and before you know it you can be flying with the same settings as the aforementioned. Sharing is just as easy and the community will have a sneak peak at what selection you’ve uploaded before they download.
If you’re ever unsure, you can filter out certain types of conditions or base you download simply on the user rating system. With theme and conditions all set up and ready to go, you can now import your route map and check conditions on the way. This is where the REX Weather Engine comes into play. The functionality of the map I found to be of a poor quality.
It’s very slow, takes ages to react to your movements and having to user a slider to adjust the level of zoom is tedious and frustrating. It would be much easier if I could adjust the zoom with the scroll wheel on my mouse. Furthermore, the maximum zoom out level isn’t nearly enough for what I would need it for. On the other hand, you are able to place a range of overlays to give you more insight into the weather you will experience along the way.
Whilst the map may display weather in a 2D view for you, it doesn’t always translate exactly into the sim. When the map said I should be in precipitating areas, there was very few clouds or other weather systems in the sim. I’ll go into more detail about the weather engine below. The final section I want to talk about with the user interface is the ‘weather’ section.
Here you will be able to view weather conditions for your selected favourite airports and search for specific weather. These two modes are quite basic and provide enough detail to assist those who can and can’t read Metar and TAF reports. Searching for weather is also quite easy. What surprised me is that this is all you can do with weather. Competing products would allow you to experience historical weather, or even more basically, create your own weather system.
This is unfortunate as I have been unable to test out the tornado functions or experience how Sky Force 3D will handle hurricanes. Not to my own fault, but if I were to wait until one of those events were happening, and I was able to get to my sim in time, then I would be able to see them in action. Considering other products have offered these functions for years, it’s the first major sign of an area REX Sky Force 3D is really lacking. Although not tied to the user interface itself, it’s worth nothing that there’s an in-sim menu that will allow you to see surface weather, wind and temperature aloft and finally a weather briefing.
The weather briefing is a robotic voice of the nearest airport to your position. I find this incredibly strange as even with a flight plan loaded, it doesn’t give me a brief on my departure or arrival airports, nor even allow me to have this option in the menu.
I also encountered some weird bug where I had 4 instances of the menu selection appearing. Textures on Offer As previously mentioned, there are 20GB worth of textures on offer with REX Sky Force 3D. All of them come in a range of resolutions meaning those using older hardware and / or simulators can enjoy the product without fear. There’s also a neat tool within the user interface that informs you what the likelihood of getting an OOM will be with your current settings. What I liked most about the textures was the variety on offer. Whether you were cycling through the cloud or sky textures, there’s something someone will enjoy. Even cooler is the fact many of the textures are named to regions.
For example, there’s a sky set named “London” which has the atmospheric visual of London (polluted) air. There are loads of examples like this which make it easier for you to decide what best fits your type of flying. It would be cool if in the future the software can detect your route and dynamically inject these textures into the sim – giving you a truly immersive environment. Night In general, the sky textures are stunning. They add a lot of immersion to the sim – especially if you use the 10-day cycle. I loved loading the sim each day to experience a different set. Dawn and dusk looked especially beautiful with the sky blending perfectly without visual oddities.
I did note that when switching texture sets, it jumped to the next instead of dynamically changing nice and smooth. What I mean by this is that the textures between time of day didn’t cross-fade into one another – instead they just switched to the next set in the cycle. Maybe I’ve been spoiled by other products, but in this day and age, I would now expect it from all software that provided a similar experience. It should be noted that unlike past REX products, Sky Force 3D focuses primarily on textures found above eye-level. This means don’t expect any runway or taxiway textures you may have seen before. This is purely for the sky (hence the name).
Obviously a big part of that is the cloud textures, and 3D models. One of the most important elements of the product is how REX have managed to increase the number of cloud variety the sim can contain and display. This is what gives those storm clouds the daunting effect they have. It also means the clouds won’t look like popcorn and continuously repeat throughout your flight.
REX has made it clear that these big, fluffy clouds you see are rendered in 3D, and are not 2D sprites you may be familiar with. This has been done to ensure that flying through them depicts the feeling of flying through the water vapour. For the most part, they look stunning. They have spectacular texturing applied to the models which gives this impression of giant masses of cloud sticking together. It’s an incredible sight, and enhances your experience.
As you get closer, you start to see how they actually appear to be more 2D in manner. Tim was kind enough to record some footage of this which I’ve included below. Skip to 1 minute 40 to see the more interesting elements It’s interesting to note that the clouds don’t move in a 3D space and are pretty static.
Furthermore, the angle of the clouds appears the same and doesn’t change with your movement. Again, this suggests that they’re not as 3D as first imagined. Furthermore, the colourisation of the clouds doesn’t appear natural in some instances and adds a bit of a cartoonish effect to them. With that in mind, there are moments of beauty. X force keygen autocad 2009 64 bit.
During daylight on a grey and cloudy approach into Frankfurt, the colouring was stunning and gave the impression of a dull and dreary day. Flying through them feels great. REX has incorporated a neat effect that gives you the sensation of flying through them, rather than the appearance of someone dropping flour onto your windscreen. It makes flying through even the most dangerous of cells a visually pleasing experience. As you break through clouds, you’ll soon notice the enhanced sun effect included with the package. Whilst many people will love how it makes their screenshots look, it’s also highly unrealistic. The amount of flare and effect you get isn’t what the human eye would see in real life (not suggesting you look directly at the sun, by the way).
I enjoyed how it made the sim look, but this is where I think REX sometimes gets confused. They aim for realism, but sometimes get caught up in what makes the best screenshots.
A fine line to cross, and this is very subjective. Weather Engine REX has marketed Sky Force 3D as a revolutionary product that would change the way we view weather in the sim.
No more would thunderstorms simply be nice to look at, but that they would impact the aircraft in realistic ways. Not only that, but it would make the whole experience more smooth and realistic. No more pop-in clouds, no more sudden changes in weather and no more dramatic shifts in wind.
The weather engine picks up data from over 70,000 data points across the globe meaning you will have up to date weather at all times. It grabs a lot of data, but impacts your bandwidth very little.
It’s quite impressive to see the data load into the sim so quick! With all this information, the weather engine will then complete lots of calculations to produce what it thinks would accurately represent the weather, cloud structures and so forth. From a visual standpoint, the weather engine did a great job at creating unique and interesting cloud fronts and formations. This is helped by the real-time structure process that takes place within the sim.
Whilst visually, it was highly impressive, I had a few issues getting it to function in the sim correctly, despite following the instructions. A few computer resets later and I managed to inject the weather correctly. The most common issue I found immediately was the mismatch of information.
The sim would display a bright and sunny day, but the METAR was reading clouds and rain. It only occurred once or twice, but it was a little frustrating. Once I moved past the initial issues, I loaded up a few flights to experiment with how the engine would handle different scenarios. My first test was to see how it handled weather in the same location over a period of time. I loaded up the sim, took off and the skies were bright and a few clouds were scattered around. I was pleased with the visual representation and the cloud textures looked beautiful on the well-done sky textures. After a couple of hours, I began descending back to the runway when the info bar popped up to say synchronisation has been completed.
With that, those white fluffy clouds disappeared and I was 1000ft deep in thick, stormy clouds. There was definitely a weather front coming into where I was flying, but the complete shift in weather was awful. My aircraft lost control, the winds battered me about and suddenly that immersion was completely lost.
After sync (sorry for the different angle, but believe me, there were no clouds) And this theme continued throughout my testing. Each time the synchronisation took place, the weather would change – and most of the time in quite dramatic fashion. This is incredibly disappointing to see after all the advances we have seen in simulator weather engines. It’s frustrating as you’ll be flying through some of the most realistic weather fronts you’ve seen in a sim, but for it to change, make an impact on your aircraft and impair your vision ruins the immersion Wind aloft information, turbulence and haze worked fine, although there was some shifts here and there.
Nothing noticeable, but not a smooth transition. The same goes for visibility – there doesn’t appear to be much in the way of transformation. It’s a shame, because the visualisation of it all looks great. If you want to, you can adjust the strength and other settings in the user interface I’ve mentioned above.
Clouds will pop in, haze will just clear and rain will turn to shine at the snap of a finger. This isn’t “total atmospheric immersion” as the tag-line claims it to be. As I continued to experiment with different options, I decided to try turning it off. Fortunately, even with the weather engine off, you’re able to enjoy the textures in the sim. I’m not really clear what you lose from the atmospheric effects by having the weather engine off. Storm clouds were still present, cloud layers still performed well, and the visual quality of the sky remained the same.
I imagine more complex things like tornados may not be produced with their weather engine off. The fact that REX make it so clear and give users the option to disable their weather engine and allow competing engines to work with their product is both good and bad. Good in that they’re open minded, as people will have their preferences, but ultimately, the weather engine makes up a big portion of what this product is.
As such, I feel REX missed out completely on delivering a good weather engine. As such, I often used the combination of HiFi’s Active Sky for P3DV4 with REX’s texture set from Sky Force – a combination that I shouldn’t have had to use in the first place if REX had done the job right from the start. How it Compares It should come as no surprise that for me to get a clear picture, I needed to compare Active Sky for P3DV4 against REX Sky Force 3D.
Both were announced at the same time and are the latest engines from both developers. For the comparisons, I tested a few conditions, saved the flight and loaded them up with each engine running. I then tried running the same scenario with REX Sky Force 3D supplying the textures and Active Sky for P3DV4 as the weather engine.
Note: I did my best to capture them all from the same angle, but it proved difficult in some scenarios. Cloud Formation. SF3D+ASP3D As you can see, there’s considerable difference.
REX definitely provides the most visual appealing experience and actually performs better in most cases than Active Sky. However, as you can see, it’s the right image that provides the best of both worlds. You get an incredible weather engine, plus the beauty of the high-resolution textures from REX.
It’s not just the visuals that make a difference. If you solely use REX’s platform, then you’ll also lose integration with PMDG products in the weather radar. For someone who has invested heavily in those planes, it’s a shame to lose an excellent feature. On the other hand, there are some incredibly neat features in REX’s offering that can’t be found in competing products. Perhaps the most advanced feature is the ability to sync your weather with those you’re doing a shared cockpit flight with.
When I tried this, it worked really well. You would both be in the same ‘cloud’ and experiencing the same winds and weather. You could literally look out the window and say “hey, look at that storm cell” and your co-pilot could look and say “oh yeah, let’s avoid that”. It’s a level of immersion I’ve yet to experience from any other weather engine on the market.
Value for Money? With my disappointment in the lack of options in the user interface, I feel the value of the product comes mostly from the textures and 3D cloud models on offer. As I’ve said, and shown you, they are stunning. The cloud systems add a great deal of variety to the sim and I feel the sky textures offer a great deal of realism to the sim (even if they do change without any kind of fadeout). However, with a broken weather engine, I have a hard time really justifying the price tag. More so when you consider the fact that REX have made multiple statements suggesting that their upcoming Weather Force product will be required to truly fix all of the issues with Sky Force.
It’s a confusing and costly proposal for the community. Then there’s also the possibility that you already own a previous REX texture pack and are happy with your current weather engine.
Whilst these textures and models are much more advance than anything they’ve produced before, some may find it hard to justify the price tag for something that will give a somewhat similar experience. Ultimately, what this comes down to: does the package do everything it sets out to do? This is where the value mark really matters and from my experience it falls short. There are certainly some moments of excellence with the product, but when a key feature of the system lets you down, that doesn’t scream value for money to me. Summary 5.5 REX’s Sky Force 3D is a product of 2 halves.
On one hand, you have an excellent texture replacement system for weather, clouds and sky-sets and on the other, you have a poor, buggy and frustrating weather engine. Whilst the visuals are impressive, the functionality and instability of the product means I struggle to fully recommend the product. For me, REX Sky Force 3D is style over substance, which is majorly disappointing considering the hype and marketing build up over the past few years. Thank you for your review. You gave a lot of my thoughts, words.
On my high-end PC there was a serious performance impact with overcast and I’ve uninstalled it and I’m more than happy with the setup I had before that consists of: REX Texture Direct for cloud textures /// ENVTEX sky textures (random) /// ASP4 weather engine /// ASCA set to DYNAMIC with only sky textures and cloud STRUCTURES ticked With this combo it really produces the best weather experience and on my i7 7700 @4.2 on a GTX1080Ti it has very little performance impact. Most of all, with RTD and above plugins you can fly IN clouds and not THROUGH a picture of clouds because I agree, SF3D looks cartoonish at best with every now and then, when viewed from a distance, a whao moment, but that’s it. Very good review and I tend to agree with your rating and overall thoughts. I think this product was way over-hyped which made it a bit disappointing once it was released and the flaws were revealed. That said, I am happy with it as strictly a cloud/sky texture replacement. The WX engine is a mess, especially if you are used to AS.
It is disappointing how they describe the product on their website and manual and then tell us (after the fact) that we will need at least one more product (WX Force) and possibly another (Environment Force) to fix all the issues. As you pointed out, SF3D along with ASP4 seems to be a winning combo but needing 2 more products to smooth everything else will get pricey. I hope their next hotfix will correct some of the issues such as the transparent clouds and.NET errors I continue to get.
(Mar 01, 2016, 16:23 pm)glazuna Wrote: (Sep 07, 2015, 09:52 am)ar0 Wrote: I was browsing thepirateabay for some Flight Simulator addons and I found this comment on a PFPX torrent: 'you need a subscription for the tracks, but just use simbrief.com for tracks etc and for weather I suggest buying Active Sky Next as its one that wont be cracked.' So my question is, does anyone know why this guy said that Active Sky Next won't be cracked??? No it still hasn't been cracked. We are still waiting for our hero Well and it probably never be cracked, it's looks like every time that you try to download the weather from the server you must go thru authorization.
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ActiveSky Next. Your account is still active and your Suprbay username. But just use simbrief.com for tracks etc and for weather I suggest buying Active Sky Next as its one that. Search Torrents: active sky next torrent - Download Game Torrent! MidwayUSA is a privately held American retailer of various hunting and outdoor-related products. Active Sky Evolution.
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I have FSX Deluxe on DVD that I'd like to install ASN on. I also recently bought FSX: SE when it was on sale with the idea of transitioning to it when I buy more addons that are compatible.
I want to buy ASN but read that it has a DRM feature where you can only install it 10 times, and that kind of bothers me. If I install it for FSX box version, that will be one use.
For each clean re-install I do, will that also subtract from that number? And so, if I install ASN with both FSX box and FSX:SE on the same machine, that will bring down the number to 8? Ok, I'm just real wary of DRM software because I got bit once by a productivity app for key-programming and macros that had an 'x' use limit, and lo and behold when I got past that number, I had problems. At the time I didn't know what DRM was and its limitations, so when I emailed asking for help, they said I had to buy it again. Thanks for the reply. If anyone says otherwise, I'll go ahead and get ASN.
I still have a few days before the sale ends, which gives me time to think of other products to add to my cart. Originally posted by:You do realize that HiFi Technologies has their own forum? Once registered, they would gladly answer the question.
However, the question that you should be asking is, if you register ASN with FSX:Boxed, can you later register ASN with FSX:SE? When I purchased ASN, I had to make a Ibetween FSX:SE or P3D - I chose P3D. If HiFi Technologies considers FSX: Boxed and FSX:SE to be separate products, you may have a problem. Oh their site frustrated me. I tried creating a support ticket as well as creating a forum account but you need to enter an order/serial number to gain any access. Of course, this does me no good as I haven't purchased anything from them yet. Maybe you can ask for me?:D.
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Originally posted by:You can use ASN with all three as long as its all on the same computer. So yes, you can have FSX, FSX-SE, and P3D all on the same computer and all can use / share ASN. Here is an important quote, just to clarify. 'Requires an online internet connection with automatic online activation in order to use online features. License is valid for one computer/installation only.
Moving software to another computer will deactivate the previous computer. 10 automatic reactivations are permitted. Multiple-computer installations will require an individual ASN license for each computer that it is installed on.' Right, this is why I wanted clarification too, because frankly, the more I read it, the more strict it seems to be. I wanted someone that had experience installing for both or experience with their DRM.
Active Sky Next
I searched the Hi-Fi Technologies forums and found a support question from Oct 2014. The user installed ASN for both FSX and P3D; however, each application was using a different ASN version and he was prompted with an activation message each time he ran a different flight sim. Damian, the lead developer and president, responded that, as long as the ASN version was SP1, he shouldn't need to reactivate ASN unless the flight sims were on different computers. To answer your question, as long as you install the latest version of ASN on one computer (aka platform), it appears that you won't be hit with any additional activations even if you have both FSX:Boxed and FSX:SE installed. The worst case is you just submit a ticket to sort it out.
When I installed ASN, Hi-Fi Technologies included two different installers (FSX and P3D v2) rather than a dual FSX/P3D installer and it seemed that I had to choose. Since I was using REX Essentials w OD for FSX:SE already, I didn't give it another thought.
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